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  • GZDoom 4. 10. 0 released - Welcome to the ZDoom Forums!
    Re: GZDoom 4 10 0 released by Marisa the Magician » Mon Dec 05, 2022 7:22 pm HorseJockey wrote: ↑ Sun Dec 04, 2022 5:12 pm Awesome, thanks for all your hard work "Allow assigning IQM frames by animation name plus frame offset " Does this mean that we can now write the name of the animation we have in the action editor of Blender in Modeldef?
  • GZDoom 4. 9. 0 released - Welcome to the ZDoom Forums!
    Re: GZDoom 4 9 0 released by Ihavequestions » Sun Nov 06, 2022 12:15 am Graf Zahl wrote: ↑ Sat Nov 05, 2022 6:52 pm The survey has been re-enabled for this version so that we can get some information about how the state of systems being used for GZDoom has developed over the last year
  • GZDoom 4. 12. 2 released - Welcome to the ZDoom Forums!
    Especially with more work being poured into the GZDoom translation table, this is a boon for people that want (or need) GZDoom to have the right language to start from Especially if they're new to GZDoom, and aren't familiar with the other way to do it It looks really nice, not just like a generic Windows form
  • GZDoom 4. 7. 0 released - Welcome to the ZDoom Forums!
    Re: GZDoom 4 7 0 released by user19284 » Wed Sep 22, 2021 1:56 pm Thank you for updating and keeping up with latest technology features for GZDoom!!
  • GZDoom 4. 5. 0 released - Welcome to the ZDoom Forums!
    Re: GZDoom 4 5 0 released by Graf Zahl » Sat Oct 31, 2020 12:14 pm Yes, there is an option in the 'miscellaneous options' menu to set the default to the old layout, and for mods there's also a way to force the old setup by specifying 'size clean' in MENUDEF
  • Welcome to the ZDoom Forums! - Index page
    Feature Suggestions [GZDoom] Remember, just because you request it, that doesn't mean you'll get it Moderator: GZDoom Developers Subforums: ZDoom org Suggestions, Code Submissions, On Hold Suggestions
  • GZDoom 4. 14. 1 Released - Welcome to the ZDoom Forums!
    Re: GZDoom 4 14 1 Released by BFeely » Tue Mar 11, 2025 3:44 pm It appears there is further ZScript hardening, which broke RAMP 2023 Specifically, ZSCRIPT-58-1 txt line 1327 I changed the code from StartConversation (50, 1); to StartConversation (user, 1); to get it to compile The comment "If this ever actually works, I'll be stunned "
  • GZDoom 4. 8. 0 released - Welcome to the ZDoom Forums!
    Re: GZDoom 4 8 0 released by Enjay » Tue Jun 07, 2022 7:27 pm An impressive list of changes As ever, my heartfelt thanks to Graf and the dev team for their continued, selfless work on GZDoom




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